Nobody Saves the World Ported on Amazon Luna
DrinkBox Studios
When a multi-billion company launches their Cloud Streaming service and knocks on your door to get your game on there - you answer. Well, that’s dramatization, but pretty much that’s how Nobody Saves the World have gotten to the Amazon Luna cloud streaming service. I had opportunity to write code for this transition, making sure that the game launches and runs smoothly on different possible devices with different displays, hardware and on different system languages. This work included research, coding, testing and proof-reading.
And let me tell you - when you launch a video game that you’ve been working on using something like a mobile phone with connected controller - true handheld experience by the way - the feeling is one of the best ones.
