The Tale Of The Light Keeper
Me and my friends
In the year 2017, me and my friends decided to participate in Epic Mega Jam 2017, developing a simple game on Unreal Engine 4. We had a team of two part-time modellers, one sound maker, and one programmer—me. I also directed this group, as I was the one who knew each other and could communicate with everyone (we were living in different countries).
In a couple days, we produced a small runner with a couple of missions, a world map, and a boss at the end of the game. The synopsis of the game is to fight the dark with light as the last lightkeeper in the magical world. This marks my very first game jam participation.
One of the 3D modellers, my best friend Evgeny (or, as we call him, Zheka), has a great 3D modeling portfolio he has accumulated throughout the years since 2017 — check it out!